Loyalty → Membership → Subscription Funnel
The Three Tiers
The product is three layers that upsell into each other:
1. Free loyalty (points program)
- Points per visit + points per dollar spent
- Convert points into store credit
- Integrates with Square Loyalty (or replaces it for stores without one)
- NOT “buy 10 get 1 free” — that model doesn’t create engagement
- The act of visiting the store should feel fun even without spending money
Reference point: Dungeon Books and Mana Pool’s Extra Mana program — levels, rewards, store credit conversion.
2. Paid memberships (Patreon model)
- Sustainer-priced: $25/mo + perks (events, member pricing, book-of-the-month)
- Minimum 3 minimum and actively discourages $1 tiers because expenses exceed revenue
- NOT cheap discount memberships ($99/year for 20% off = Barnes & Noble model). Only volume stores can sustain those.
- If a store wants the cheap membership model, they should just run a free loyalty program instead
See square-loyalty-gap-analysis for the Type A vs Type B framework.
3. Subscriptions
- Upsold to existing members: “Hey member, we’re sending out subscription boxes. Here’s what’s in them. Want one? Just click add.”
- Frictionless because member already has payment method on file and trusts the store’s curation
How the Tiers Connect
Free loyalty → Paid membership
- Give free loyalty users member perks for a limited period (trial membership)
- Invite them to a member-only event
- Some convert to paid after experiencing the benefits
- Freemium game model: if a user accrues enough loyalty points, they can pay for a cheap membership with points alone. When the free period ends, it’s an upsell to paid. Same model as freemium games (Magic Arena: earn enough “gems” through play to buy a season pass without real money).
- Already have infrastructure for this — doubling loyalty points for existing members
Paid membership → Subscription
- Direct offer to existing member base: “We’re launching a book-of-the-month box. As a member, just click to add.”
- Existing payment relationship reduces friction to near zero
Gamification Mechanics
Borrowed from video game economies:
- Points per visit + points per dollar: dual accrual makes visits feel rewarding even without purchases
- Members-only events with 2X point multipliers: drives attendance and spend during events
- Tiered earn rates: higher-tier members earn points faster (see starbucks-rewards-playbook — Gold 1.2x, Reserve 1.7x)
- Low-cost quick redemptions: let members redeem small rewards early to avoid “I’ll never earn enough” dropout
Pricing Philosophy
- $10/mo absolute floor for paid memberships
- Sweet spot is $20-25/mo with meaningful perks
- Cheap memberships ($99/year for 20% off) are margin-negative and only work at volume — this is Type A in square-loyalty-gap-analysis
- Free loyalty should be the alternative to cheap memberships, not a watered-down paid tier
See Also
- square-loyalty-gap-analysis — Type A vs Type B membership framework, Square API limitations
- starbucks-rewards-playbook — tiered loyalty mechanics to steal
- gold-for-xp — XP philosophy and progression mechanics
- membership-platform — technical architecture implementing this funnel