BBS Menu Design for dungeon.club
What the post-login “main menu” should be — treating dungeon.club as a place you log into, not a dashboard you inspect.
Implementation status (2026-04-14)
Bulletins + live presence shipped — #102 / PR #103. Landed in shadcn, not terminal — the authenticated portal isn’t ready to move off the existing character-sheet aesthetic yet. Terminal / sacred styling stays scoped to the unauthenticated surfaces (landing, login, signup, password flows) from PR #100. The B hotkey is wired; the rest of the hotkey table below (C/J/Q/R/G/T/A/M) is still a follow-up.
This doc remains the north-star exploration; it describes the direction, not the current visual state of the portal.
Starting point
The current dashboard nav (post-#58) is already BBS-shaped:
- Character — character sheet (level, XP, points, tier, class, buffs)
- Activity — journal / log
- Quests — achievement system (not yet built)
- Rewards — redemption catalog
- Guild — hall / leaderboard / supporters / tiers
This is already a fantasy-RPG BBS main menu in shape. The question is what’s missing to make it feel like a place, not a tool.
What classic BBSes had that we don’t
High-leverage additions
- Bulletins / news — sysop posts pinned at login. Pre-web, this was how you learned what was happening on a board. For us: “what’s happening at the guild this week” — new arrivals on the shelves, tournaments, staff picks, events. Replaces the generic dashboard landing with something that changes. Low-lift, reuses existing Payload CMS as the editor.
- Presence / who’s online — BBS users cared who else was logged in. We already have live check-in SSE infrastructure (PR #96). A “currently in the hall” line on landing and dashboard (nicknames + class + level, honoring kiosk privacy rules) is social proof + “a place” feeling with near-zero new data plumbing.
- Live chat / tavern — classic BBSes had sysop chat and multi-user chat. Discord does most of this for us, but framing Discord access inside the terminal (as a menu item labeled “tavern,” not an external button) keeps the fiction intact. Deeper: a read-only preview of recent Discord messages on the menu.
- Sysop / message the guildmaster — a direct line to staff. Tiny feature, big flavor. Goes into Payload as a simple message collection; staff reply via email or admin.
Fantasy-specific additions
- Archives — the shop’s inventory surfaced inside the guild. Books you can browse and want-list. Tier-gated digital ebook shelf per ebook-access-model. Turns the BBS from “loyalty tracker” into “library you log into from home.”
- Cartography — the network map. Empty for now (Dungeon Books is the only shop) but meaningful the moment a second shop joins. Seeds the multi-guild vision on the menu before it’s real. Could render as an ASCII map of JC/NYC/SF placeholders even while most are grayed out.
What not to copy from BBSes
- File areas / warez — not relevant; we’re not a download site.
- Session time limits — hostile UX; BBSes had them because phone lines were scarce.
- Door games as separate sub-apps — our Quests system covers this; no need for a distinct “games” menu.
Strongest picks for the near term
- Bulletins + live presence are the highest value for the lowest effort. Both reuse data we already collect. Both change the menu from “tool” to “place” — which is the whole point of the
.clubframing. - Everything else (Archives, Cartography, Sysop inbox) is downstream and worth sketching but not urgent.
Menu language
BBS menus are hotkey-driven with single-letter commands. Our SacredActionButton already supports a hotkey prop. Worth committing to a consistent hotkey table early so the menu feels learnable rather than decorative:
| Key | Destination |
|---|---|
| C | Character |
| J | Journal (Activity) |
| Q | Quests |
| R | Rewards |
| G | Guild (hall) |
| B | Bulletins (proposed) |
| T | Tavern (proposed — Discord) |
| A | Archives (proposed) |
| M | Map / Cartography (proposed) |
| ? | Help |
| / | Quit / log out |
Related
- bbs-ansi-inspiration — BBS/ANSI references and patterns worth stealing
- dungeon-club-digital-aesthetic — brand direction
- guild-portal-ui-mockups — existing ASCII wireframes for portal screens
- guild-portal-ui-implementation — portal build plan
- guild-competition — multi-guild vision the Cartography menu would seed
- ebook-access-model — what Archives would surface