2026-03-25

Conversation with Phil (Victory Point)

Phil runs Victory Point, the board game shop across from Dungeon Books. He’s building VictorySuite (victorysuite.xyz) — a platform-agnostic shop management tool. We’re solving the same problems in parallel.

Shared pain points

  • Distributor fragmentation: Both books and board games require searching across 7+ distributor sites manually. Login, copy-paste, repeat. Both using Playwright automation and session cookie grabbing as workarounds.
  • Event pre-registration: Square’s upfront payment kills signups. Phil sees 2/16 pre-register but 12 show up. Early-bird discounts didn’t work for them either.
  • Membership engagement: Regulars commit (Phil has 1-year prepays at $25/mo), but casual attendees won’t.

Victory Point membership program

  • ~25/month for longer commitments
  • Benefit: unlimited freeplay, space permitting
  • No auto-rebill. Phil says it needs rework.

What Phil is building (VictorySuite)

  1. Cross-vendor search: Lowest price across distributors, auto-order placement
  2. Event management: Free pre-registration with auto-charge at event start time
  3. Layout management: Design table/chair arrangements, assign events to specific table groups for capacity planning

What we shared

  • Showed Phil our hi.events page and Withfriends
  • Phil’s approach to event registration: free to register, auto-charge at start time (vs our Square open tickets idea)
  • Phil confirmed early-bird discounts don’t move the needle — validates that it’s a structural problem, not a pricing one

Open thread

  • Offered to collaborate and share ideas — Phil seemed receptive
  • Worth syncing again once VictorySuite and Solace both have event features to compare approaches

Follow-up chat prep (7–8pm)

What to show

  • hi.events setup and how it’s working
  • Membership tiers (Iron/Silver/Gold/Mithril) and pricing philosophy
  • Withfriends product — 75+ bookstores, how memberships work there

What to learn from Phil

  • Which board game distributors is he searching across?
  • How far along is VictorySuite’s cross-vendor search?
  • Has his free-reg + auto-charge event model actually been tested? What happened?
  • How is he handling membership billing — manual or building auto-rebill?

Bigger questions

  • Is “collaboration” casual idea-sharing or building shared components?
  • Could Victory Point be a Withfriends customer? Worth mentioning to Kunal
  • His layout/table management feature — relevant for Dungeon Books events?

Follow-up chat with Phil (~7:48 PM)

Phil is building essentially the same thing we are — full suite for game/hobby stores. Key takeaways:

Pricing signal

  • For the full suite (members + events + loyalty + personalization + distribution management), Phil would pay $100/mo minimum with add-on features on top
  • This is from someone actively building his own version — strong signal on willingness to pay

Market thesis confirmed

  • In-person/in-store events are a growing trend, not shrinking
  • Board games are popular because of this — people want to gather
  • Phil believes AI will accelerate the shift to in-person (digital fatigue, desire for real connection)
  • This trend isn’t going away

Personalization / membership UX

  • Phil is interested in the personalization model
  • Compares it to a gym membership — you sign up on your own terms, use it when you want
  • Must be self-serve and opt-in — no cashier upsell
  • Anti-pattern: the “Sephora problem” — cashier asks if you want to sign up, pulls you out of the purchase loop
  • Membership enrollment should never interrupt or slow down the buying experience

Shared small business data

  • Pitched the idea of shared/pooled data across small businesses — Phil says it could work on a local scale
  • He was already planning to finish VictorySuite and license it to other local game shops
  • Been working on it on and off for 8 months on top of a full-time job
  • Validates the broader thesis: indie shop owners want this tooling but don’t have time to build it themselves

Key challenge: event platform fragmentation

  • Some events live on external platforms (e.g., Magic: The Gathering on topdeck.gg)
  • Syncing events across multiple platforms is a major pain point
  • This is the same class of problem as distributor fragmentation but for the events side