Event Pricing Strategy

Pricing Framework

CategoryExamplePriceRationale
Known system + proven DMDaggerheart, Mork Borg$10-20/playerEstablished demand, can charge
Unknown system + good DMMazes, random indie RPGFree or tip jarMarketing/discovery — removes friction for curious newcomers
Kid-friendly / seasonalMausritter, Land of EemPrice for accessibilityUpsell books to parents

Core Principle

Unknown indie RPG events are loss leaders. The value isn’t ticket revenue — it’s:

  • Foot traffic and book/supplement sales after the session
  • Word of mouth from a great free experience
  • Building reputation as the place to try weird indie RPGs
  • Supporting the indie RPG ecosystem (brand differentiator)

DM Compensation

  • Tom: willing to run free events; pay reasonable flat rate out of pocket when games are free
  • Teresa: 20/player if employable
  • Jonah: TBD — currently on hiatus

Constraints & Lessons Learned

  • Free late-night events caused burnout in 2025 — Panat and Carrie argued about the time investment vs. payoff (people weren’t buying books after)
  • Membership program is intended to change this math: memberships subsidize the free discovery events so they don’t need to be individually profitable
  • Even at $10, unknown games like Land of Eem had low turnout — price isn’t the only factor but it is a barrier for games nobody has heard of

Decision Authority

Panat makes final call on which RPGs DMs run and how they’re priced.