Jimmy Lee
Game developer, partner at Mana Industries, founder of INTDEV. Building RPG progression systems (set.world, FFRPG-inspired, 144 character classes in planning). Created Sacred Computer design system.
X: @wwwjim Email: j@mana.inc, jimmy@internet.dev
How we connected
Panat gave detailed playtest feedback on Jimmy’s technical demo (2026-03-27 to 2026-03-31). Jimmy was genuinely thrilled — quoted Panat’s feedback publicly and offered to make Panat a character in his single-player RuneScape-like game.
Panat revealed the Guild game concept to Jimmy: a nostalgic RuneScape-like game where the bookstore exists in-game and players can shop virtual inventory synced with real inventory.
Recent interactions
2026-04-09 (Sacred Computer v2.0.0): Jimmy released Sacred Computer v2.0.0 with agent skills for porting terminal UIs across web and CLI contexts. Panat updated sites using it, posted about it. Jimmy responded enthusiastically (“Dude this looks great!!!”).
Jimmy offered to finish set.world for Panat’s use case. Panat mentioned using it for procedural generation in Guild. Jimmy confirmed the overlap — referenced @p0k_p0k building an MMORPG from it, said his work is inspired by ffrpg.net with progression, skill trees, and 144 character classes planned.
Key exchange: both are building RPG progression systems for different contexts. Jimmy’s is the engine/framework, Guild is the real-world application.
2026-04-10 (DM — FFRPG LE): Panat shared the FFRPG spiritual successor (mildra.itch.io/finalfantasy-le). Jimmy had no idea it existed — “dude thank you I had no idea, I just live in the past.” Panat mentioned playing 1980s D&D because it’s closest to early FF games.
Jimmy revealed he was on WebRPG and OpenRPG in 1999 playing FFRPG — “after doing 11 startups I think its finally time for me to pursue this.” Said “I am glad someone like you exists and knows of this stuff… makes my day.”
This is deeply personal to Jimmy. set.world isn’t a side project — it’s the thing he’s been wanting to build since 1999. The RPG systems overlap with Guild is a genuine shared passion, not a networking angle.
Why this matters
- Building exactly the kind of RPG systems that overlap with Guild — progression, classes, skills, isometric world-building
- Runs intdev — 7-person engineering studio that builds alongside companies. INTDEV’s third-space ethos mirrors Guild’s target market.
- Partner at mana-inc — access to Mana’s fund, network, and Jeromy Johnson (IPFS/Filecoin)
- Already warm — offered to put Panat in his game, engaged with kiosk demo, responded positively to Sacred Computer usage
- Sacred Computer is the design system Panat already uses — working relationship established
- Could be technical/creative collaborator on the game layer of Guild
Pitch angles
- Third space: “You built INTDEV as a third space, I run a bookstore that is one, and I’m building the loyalty platform that third spaces deserve.”
- RPG overlap: set.world/FFRPG progression systems + Guild’s XP/tiers/achievements/classes = same mechanics for different contexts
- Solana hackathon: concrete reason to be in touch now — Guild entering Solana Frontier Hackathon (April–May 2026) with on-chain points ledger
- Builder to builder: not “invest in us” but “you’re building the RPG engine, I’m building the RPG loyalty platform — here’s what we learned deploying it at a real bookstore”
Fundraising angle
Mana is #1 target for VC into Dungeon Books. Not ready for formal pitch yet — need 2-3 businesses on the platform first. Fundraising math: pitch 30 businesses, 10% conversion (3 sign-ups) = high signal for investors.
Jimmy liked Panat’s kiosk demo post on Twitter (2026-04-07).
Action items
- Reach out about Solana hackathon — ask for advice, not money
- Explore set.world collaboration for Guild’s RPG mechanics
- Get 2-3 businesses on platform before any formal investor conversation
- Stay engaged with Sacred Computer and Jimmy’s game development