Museum of Fantasy
Working title for the institutional/exhibition arm of the Dungeon Books nonprofit. Also referred to as DungeonArts (dungeonarts.org).
Concept
The first cultural institution dedicated to tabletop gaming, speculative fiction, analog play, and surrounding alternative culture — RPGs, TCGs, indie zines, occult literature, underground publishing, fantasy art, worldbuilding as creative practice. See founding-statement for the full thesis.
Why it matters
First-generation tabletop RPG culture (original D&D, AD&D, Traveller players) is aging out. No institution is systematically collecting original artifacts, recording oral histories, or preserving the material culture. The acquisition window is closing every year.
Precedents
- Noguchi Museum — artist founds institution around own collection, cheap industrial space
- City Lights Books — bookstore as cultural institution
- Museum of Jurassic Technology — small storefront, specific vision, irreplaceability as survival strategy (MacArthur Fellowship 2001)
Contacts
- tyler-gaw — potential design/tech collaborator, DungeonArts.org
- haleigh-ciel — mom is Chief of Staff at MAD (Museum of Art and Design, NYC), gateway to museum world
Related
- founding-statement — institutional model and preservation urgency
- nonprofit-strategy — 501(c)(3) incorporation, funding timeline
- expansion-strategy — space design, grant sources
- guild-achievements — ARG / museum experience concept